[Ray Tracing] 3 A Survey of Ray-Surface Intersection Algorithms

This chapter is really a survey. This just points out some algorithms but don’t explain them in detail.

2.Basic Geometry

  • Types of Geometric Models
  • Generic Operations
  • Points, Planes, Lines and Rays
  • Modeling and Viewing Transformations

3. Ray-Surface Intersections

3.1 Implicit Surfaces

3.2 Explicit Surfaces

3.3 Procedural Surfaces

Constructive Solid Geometry

Hierarchical Bounding Volumes

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